

Limbo was released more than a decade ago and some of its early-level puzzles felt elementary then-Bramble’s very rarely rise above them.Ĭombat fares significantly better, so it’s unfortunate that it’s introduced relatively late and reserved exclusively for the occasional boss fight against the Mountain King’s nightmarish lieutenants. While usefully breaking the monotony of uninterrupted traversal, these serve mainly to moderate the game’s pace-obstacles to prevent me from breezing through to the end, rather than genuine brain-teasers to pit my wits against. A beautiful yet dangerous world to explore.Īfter I had progressed deeper into the forest, I needed to be more hands-on, typically solving simple environmental puzzles such as moving a cart about so I could climb onto an out-of-reach ledge, or corralling a herd of cabbage-like creatures into their pen to appease a surly gnome. Proceedings onscreen might be showing my plucky hero precariously balancing on a branch suspended above a frothing river, tumbling down a mudslide, or hanging on for dear life from the vines covering the side of a steep cliff, but the danger and exhilaration of these situations was never conveyed through the game’s movement controls. In fact, for long stretches, especially during the first few levels, I felt my input amounted to little more than making sure the stick was pointed in whatever direction I needed to go. Even its few collectibles, in the form of wooden figurines of the saga’s grotesque cast, are tucked within the predetermined path, rarely necessitating a detour. There’s nothing to do other than press on, the camera jostling you forward, discouraging unnecessary exploration. The sleepy gnome villages, desolate swamps, and moonlit copses may look expansive but offer few diversions. Adventure as Olle, a brave boy who sets off to rescue his sister in Bramble: The Mountain King.ĭespite the sumptuous 3D scenery inviting you to wander off, Bramble remains a strictly linear affair, taking its cues from beloved children-in-peril adventures like Limbo and Little Nightmares. Backstory details are shrewdly left hazy: we know little of the siblings’ parents, their situation, or the mysterious stretch of countryside they inhabit-an ambiguity that only adds to the slowly escalating sense of menace. Determined to find Lillemore, the worried child musters his courage and, against his mother’s advice, ventures outside into the domain of trolls and fairies. Young Olle wakes up in the middle of the night to discover his sister gone and their cabin, nestled near the edges of the forest, eerily quiet.


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